Dev Log 02 - 24 Feb 2017
This log is about the process of making basic game mechanics
What I learned so far
- Protected (Access Modifier): The type or member can be accessed only by code in the same class or struct, or in a class that is derived from that class.
- Shuffle items in List
- Based on Fisher-Yates shuffle.
- The topic with an answer is here.
- Create a class that contains a public static method Shuffle.
- Every instance of a List can call Shuffle directly.
- Inspector - Debug mode
- Right click on Inspector --> Debug mode --> show all the members of component for test purposes
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Change to Debug mode |
- A rope timer
- How to create A Rope Timer: TBA
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